Reroll Tier List

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If the monster you roll from the Rare Egg Machine at the end of the tutorial isn't listed below, reroll!

Trying to progress through the game with any other monster WILL cost you significantly more time and energy (and maybe even money) than rerolling.

This is a list of the Rare Egg Machine rolls that are useful leader monsters for a brand new player. Many other monsters, including a lot of Gods not listed here, are useful in other contexts, but this list covers only those that are immediately useful and can get you through Castle of Satan easily. If the monster you roll is not on this list, even if it's a cool-looking God, Devil, or Dragon, you should reroll until you get one with the power to propel you through the early game. Occasionally, during a Godfest, you might roll an evolved version of one of these monsters. This saves you some time and experience points, but is in the same tier as its unevolved version. This page is meant to be a companion to the New Player Guide.

Contents

Why should I reroll?

These monsters are only obtainable from the Rare Egg Machine, and the only free REM roll is the tutorial roll. The monsters on this list are useful throughout the game and considerably more powerful leaders than the random monster you'd probably stick with if you didn't reroll. In the end, you'll save yourself a lot of hassle.

This explanation by opaopa13 illustrates well why rerolling is a good idea. You will save yourself a lot of hassle. Trust us, we've all been there!

How do I reroll?

Android: If you're not rooted, go to Settings -> App Info -> PAD and hit Clear Data. You'll have to download about 200 files each time. If you are rooted, you can avoid the file download by using a file browser to navigate to /data/data/jp.gungho.padEN/files and deleting data048.bin.

iOS: You can uninstall and reinstall PAD, but you'll have to download about 200 files each time. To avoid the download, use a program called ifunbox on your PC, no jailbreaking required! Connect your device to your computer and go into Classic View, select your device, then go to User Applications -> padEN -> Documents and delete data048.

If you are rooted or on iOS and want to speed up the process, use user Randuin's one weird trick discovered by a mom. GungHo hates it! After your first tutorial completion, force close PAD and copy data056.bin to your desktop. Then, after deleting data048.bin, start PAD again and quit out once you've entered the first dungeon. After force closing PAD, copy data056.bin back to its original location to turn off all the tutorial boxes.

There's also a Tasker App which power companies hate and don't want you to discover, created by SA User Evir Gibson. This App helps speed up the rerolling process for Android users.

This sucks. I've done this stupid tutorial twenty times and have nothing to show for it!

The odds of getting a good starter from the REM are not great. However, during Godfests, you will pull a god about a third of the time, which gives you a decent chance of getting something worth keeping. There's usually a Godfest around every other week, and the thread explodes when it's happening - check back regularly and you'll find a better time to start. Many of the best starting leaders are Godfest Exclusives (marked as "GFE" below) which means they can only be pulled during a Godfest.

What does the (GFE) beside some of the monster names mean?

GFE stands for Godfest Exclusive, and it means that the monster can only be pulled during a Godfest event. Godfests happen around the beginning and middle of every month and significantly improve your chances of pulling something good, especially if you are rolling for a useful starter. Many of the monsters in this list are GFE, so if you are sick of rerolling you might want to wait until the next Godfest to continue.

Combo Leaders

All the leaders in this section focus on making a large number of combos to do damage. In most cases, these leaders require you to match multiple colors of orbs each turn in order to active their leader skill, though a few rely solely on combo count. These leaders tend to have higher potential multipliers than the mono-color teams, but also require more effort to activate. Most of them also lack any kind of HP multiplier in their leader skill, making them somewhat more fragile than other types of leaders. In general, these leaders grow stronger as your puzzling skills improve. You will likely start out using a rainbow team to cover each color, then eventually transition to a mono-color team, with sub-attributes covering all the other colors. There are only a few leaders capable of running a true rainbow team into the endgame, and they require significant effort.

Horus

Horus

Leader skill gives a 4x attack multiplier when attacking with 4 colors of orbs. Once you've got some experience, Horus becomes second nature, but he takes some time to get used to. A Horus team needs at least one monster of every color to guarantee that any four colors will activate him. When ultimate evolved, Horus gains an additional multiplier for a fifth color. Use Egyptian (Horus, Isis, Bastet) god friends - 3x from a friend's Isis can carry you through normal content if you can't consistently activate Horus early on, while two Horuses gives a 16x multiplier to blow through almost everything - or Chinese (Suzaku, Seiryuu, Genbu, Byakko) god friends if you're out of Egyptian ones. See this guide for advice on using combo-multiplier gods. For more information about starting out with Horus, click here.

Isis

Isis

Easily the #1 roll for new players. Her leader skill gives a 3x attack multiplier when attacking with 3 colors of orbs: this is extraordinarily powerful but still easy to activate. An Isis team needs at least one monster of every color to guarantee that any three colors will activate her leader skill. When ultimate evolved, Isis gains additional multipliers for additional colors. Use Egyptian (Horus, Isis, Bastet) or Chinese (Suzaku, Seiryuu, Genbu, Byakko) god friends for multipliers ranging from 9x to 12x. See this guide for advice on using combo-multiplier gods. For more information about starting out with Isis, click here.

Bastet

Bastet

Leader skill gives you a 2.5x attack multiplier when you make 4 or more matches a turn. Active skill multiplies wood damage by 1.15x and makes every match attack all monsters (even if it's less than 5 orbs) for 3 turns. Bastet is a very flexible leader, since her skill only cares about combo count and not specific colors. You can throw together a rainbow or mono-green team and plow through all of the beginner content. Focus on getting as many combos as you can each turn - your total damage will improve along with your puzzling skills. Bastet has multiple evolution paths, all of which raise her damage cap as your combo count increases. Bastet's ultimate evolutions give her a lot more power, and because her leader skill still only cares about combos and not colors, she's as versatile as ever. You should eventually use her as a monogreen leader; going single color allows you to deal massive damage with her active and the help of orb changers, but she works just fine at the head of a rainbow team with Egyptian (Horus, Isis, Bastet) or Chinese (Suzaku, Seiryuu, Genbu, Byakko) god friends. See this guide for advice on using combo-multiplier gods. For more information on starting with Bastet, click here.

Da Qiao & Xiao Qiao

Da Qiao & Xiao Qiao

Leader skill gives a 4x attack multiplier when attacking with 4 colors of orbs, or 3 colors plus hearts. Once you've got some experience, activating DQXQ's leader skill will become second nature, but they will take some time to get used to. Your team needs at least one monster of every color to guarantee that any four-match will activate the leader skill (although DQXQ covers light and blue by default). Use Egyptian (Horus, Isis, Bastet) god friends - 3x from a friend's Isis can carry you through normal content if you can't consistently activate DQXQ early on, while a Horus or another DQXQ will give a 16x multiplier to blow through all early game content - or Chinese (Suzaku, Seiryuu, Genbu, Byakko) god friends if you're out of Egyptian ones. See this guide for advice on using combo-multiplier gods. For more in-depth description of DQXQ click here.

Set

Set

Leader Skill gives 3.5x attack when you use 4 of the 6 orb types, and gives 1.35x HP and RCV to fire type monsters. Active skill turns hearts to fire and multiplies all fire damage by 1.5x for a turn. In the early game you will mostly ignore the second part of Set's leaderskill and just have a team with your strongest monsters of each color. Set's 3.5x will be plenty sufficient when paired primarily with other Sets, Horuses and Leilans. Consider making an Ice Armor Ogre or Wood Ice Ogre early game so that you can fit another useful fire monster, like Naga and her evolutions, on the team. Once evolved he gains a wood subtype, so you can replace your dedicated wood monster with a strong fire type. As you progress later in the game and subtypes become more common, fill your team with fire monsters who have varied subtypes to take full advantage of Set's leaderskill and active. Pair with Egyptian (Horus, Isis, Bastet) (primarily Horus if you can activate him regularly), Chinese (Suzaku, Seiryuu, Genbu, Byakko) (primarily Suzaku, note that their active precludes activation of Set's leader skill) during the early game and transition to mostly Set partners later on.

Nut

Nut

Leader skill gives 3x attack to all monsters when reaching 5 combos, as well as multiplying water type monsters HP and RCV by 1.35x. Her active skill turns the leftmost column of orbs to water. 5 combos is tough to reach for new players, but it is doable with practice. Work on getting Nut evolved ASAP so that you can get her Time Extend awakening to help with matching. Nut works best on a team with multiple fast, blue orb changers but most of those aren't readily available until midgame, when you can get Berserk from Two Heroes and Mystic Ice Knight from the Cold Steel dungeon. Until that point, make a rainbow team with your most powerful monsters and find Isis before transitioning to a monoblue team with other Nut friends.

Nephthys

Nephthys

Leader skill gives 3x attack when you use 3 out of the 6 Orb types, and gives 1.35x HP and RCV to dark type monsters. Active skill enhances dark orbs and multiplies dark damage by 1.5x for a turn. In the early game, Nephthys will mostly want to ignore the latter half of her leaderskill and have a team with the strongest monsters of each color that you have. She is incredibly easy to activate and will carry you far just with her 3x and the help of Isis or another Nephthys. Consider making an Ice Armor Ogre or Wood Ice Ogre to cover both blue and green so that you can fit a strong dark monster like a Dub Mythlit or later a Rainbow Keeper. Once evolved, she gains a red subtype, so you can replace the red member of your team with a strong dark monster. As you progress later in the game and subtypes become more common, fill your team out with dark monsters who have varied subtypes to take full advantage of Nephthys' leaderskill and active. See this guide for advice on using combo-multiplier gods. Pair with Egyptian (Horus, Isis, Bastet) (primarily Isis), Chinese (Suzaku, Seiryuu, Genbu, Byakko) (especially Byakko) in the early game before transitioning mostly to other Nephthys friends later on.

Incarnation of Suzaku, Leilan

Incarnation of Suzaku, Leilan

Leader skill gives a 3.5x attack multiplier when attacking with Fire, Wood, and Light orbs. Active skill changes all orbs to Fire, Wood, and Light orbs. Less versatile than Isis, but slightly more powerful when you activate her. Make sure to have at least one each of Fire, Wood, and Light monsters on your team to activate the bonus! She has two ultimate evolutions! Her Red/Green evolution has a much easier to activate leader skill and much more easily farmable materials, but her Red/Light evolution has much better stats and awakenings, and can take advantage of the plethora of good, farmable red attackers. Her Red/Light evolution is also a good sub on Ultimate Athena teams, but not quite as good as Genbu. Ultimate evolutions can be reversed, so don't hesitate to go Red/Green until you can get the subs to make her shine! Later in the game you can gather the materials for her awoken evolution, which is her strongest form by far. Use Bastet and other Suzaku friends, or Horus or Kirin for more difficult content. Alternatively, you can use Isis for her multiplier, even though she doesn't attack when you just activate Suzaku. See this guide for advice on using combo-multiplier gods. For more information on starting with Suzaku, click here.

Incarnation of Seiryuu, Karin

Incarnation of Seiryuu, Karin

Leader skill gives a 3.5x attack multiplier when attacking with Water, Wood, and Dark orbs. Active skill changes all orbs to Water, Wood, and Dark orbs. Less versatile than Isis, but slightly more powerful when you activate her. Make sure to have at least one each of Water, Wood, and Dark monsters on your team to activate the bonus! She has two ultimate evolutions! Her Blue/Green evolution has a much easier to activate leader skill and much more easily farmable materials, but her Blue/dark evolution has much better stats and awakenings, and can take advantage of the plethora of good, farmable Blue Physical monsters. If you're lucky enough to pull her and Blue Sonia then you have the ingredients to take on any dungeon in the game. Ultimate evolutions can be reversed, so don't hesitate to go Blue/Green until you can get the subs to make her shine! Later in the game you can gather the materials for her awoken evolution, which is her strongest form by far. Use Egyptian (Horus, Isis, Bastet) and other Seiryuu friends, or Umisachi&Yamasachi for more difficult content. See this guide for advice on using combo-multiplier gods. For more information on starting with Seiryuu, click here.

Incarnation of Genbu, Meimei

Incarnation of Genbu, Meimei

Leader skill gives a 3.5x attack multiplier when attacking with Wood, Light, and Dark orbs. Active skill changes all orbs to Wood, Light, and Dark orbs. Light and Dark orb changers tend to cannibalize each other, and it's more difficult to get an enemy-delaying monster in these colors. But, Genbu will really come into her own in the late game with her ultimate evolutions. Her Green/Dark evolution has a much easier to activate leader skill and easier evolution requirements, but her Green/Light Balanced form is a particularly powerful evolution for its synergy with all of the powerful farmable green balanced subs. Ultimate evolutions can be reversed, though, so don't hesitate to go Green/Dark until you can get the subs that make her shine! Later in the game you can gather the materials for her awoken evolution, which is her strongest form by far. Use Bastet and other Genbu friends for everyday use. See this guide for advice on using combo-multiplier gods. For more information on starting with Genbu, click here.

Incarnation of Byakko, Haku

Incarnation of Byakko, Haku

Leader skill gives a 3.5x attack multiplier when attacking with Fire, Water, and Dark orbs. Active skill changes all orbs to Fire, Water, and Dark orbs. Less versatile than Isis, but slightly more powerful when you activate her. Make sure to have at least one each of Fire, Water, and Dark monsters on your team to activate the bonus! She has two ultimate evolutions. Her Dark/Red evolution has a much easier to activate leader skill and much more easily farmable materials, but her Dark/Dark evolution has much better stats and awakenings, and can take advantage of the plethora of good, farmable Dark Devils. Late game, she can be a fantastic sub on any dark row team, especially a Satan team, which absolutely trivializes some of the game's tougher dungeons, including King of the Gods, the most efficient exp/stam dungeon in the game! Ultimate evolutions can be reversed, so don't hesitate to go Dark/Red until you can get the subs to make her shine! Later in the game you can gather the materials for her awoken evolution, which is her strongest form by far. Use Egyptian (Horus, Isis, Bastet) or other Byakko friends. See this guide for advice on using combo-multiplier gods. For more information on starting with Byakko, click here.

Vajrabhairava

Vajrabhairava

Vajrabhairava's leader skill gives 3x attack at 5 combos, and increases an 1x for each additional combo, capping at 6x attack for 8 combos. His leader skill also does some additional damage after each turn. Hitting the 5 combo requirement can be difficult for new players, but becomes easier with practice. Early on just concentrate on matching as many orb types as you can each turn - your damage will improve along with your puzzling skills. You can use any Egyptian (Horus, Isis, Bastet) god friend leaders when starting out - 3x from a friend's Isis can carry you through normal content if you can't consistently activate Vajrabhairava. Eventually you will want to transition to an all-dark team, covering the other colors with sub-attribute damage. If you are lucky you will roll either a Goddess of Secrets, Kali or a Goddess of Power, Kali from the REM, which provide much needed damage, move time, and an extremely useful active skill which can guarantee a workable board.

Vajrayaksa

Vajrayaksa

Vajrayaksa gives 4x attack for matching 4 types of orbs, 4x attack for 5 types, and 6x attack for matching all orb types at once. His leader skill also does some additional damage after each turn. Hitting the 4 orb type requirement can be difficult for new players, but becomes easier with practice. Make sure you have at least one of each color monster on your team, otherwise matching the corresponding orb type won't count towards Vajrayaksa's leader skill. Early on just concentrate on matching as many orb types as you can each turn - your damage will improve along with your puzzling skills. You can use any Egyptian (Horus, Isis, Bastet) god friend leaders when starting out - 3x from a friend's Isis can carry you through normal content if you can't consistently activate Vajrayaksa. Eventually you will want to transition to an all-light team, covering the other colors with sub-attribute damage. If you are lucky you will roll either a Goddess of Secrets, Kali or a Goddess of Power, Kali from the REM, which provide much needed damage, move time, and an extremely useful active skill which can guarantee a workable board.

Kushinadahime

Kushinadahime

Leader skill gives a 0.5x attack multiplier for each match beyond the second. Active skill reduces all received damage by 75% for one turn. Kushinadahime is a weaker, but scalable, Egyptian-style god. You always get something for 3+ combos, but she's less powerful than any of them for the same combo count. Build a rainbow team, so that any combo you make will attack, and use Egyptian (Horus, Isis, Bastet) god friends. Kushinadahime also pairs well with Chinese (Suzaku, Seiryuu, Genbu, Byakko) god friends, who have a strong multiplier and an active skill that all but guarantees a 4+ combo. See this guide for advice on using combo-multiplier gods.

Ronove

Ronove (GFE)

Ronove's leader skill grants 2.5x attack for matching 3 colors of orbs, 3x attack for all 4 colors (excluding hearts). His skill also gives 4x attack and 35% damage reduction for matching heart orbs in a cross formation (a + shape). This probably sounds confusing if you just started playing, but it's a very useful and versatile skill. At first, just concentrate on matching as many different colors of orbs as you can each turn (and make sure you have at least 1 monster of each color on your team, otherwise matches of that color won't count toward Ronove's leader skill). As you progress, try to also include a cross of heart orbs when you have enough available on the board - this will give your attacks a significant damage boost. Keep aiming to match as many combos as you can each turn - Ronove's damage will improve along with your puzzling skills. Ronove teams up best with other Ronove leaders, but you can use pretty much any other combo-based friend, like the Egyptian (Horus, Isis, Bastet) gods.

Yang Guifei

Yang Guifei

Yang Guifei grants 3.5x attack and 1.5x recovery to Balanced-type monsters, plus an additional 2.5x attack when you attack with fire, water, wood, and light orbs at the same time. Active skill changes the entire board to only fire, water, wood, and light orbs, and also does 99 set damage to all enemies. Starting out, you will want to build a rainbow team (dark-attribute monsters are optional), ideally with any Balanced-type monsters you can find. Make sure you have at least 1 fire monster and 1 water monster on your team (Yang Guifei covers light and green by herself), otherwise the secondary part of Yang Guifei's leader skill won't activate even if you match the corresponding orbs. At the start you can just focus on getting all the Balanced-type monsters you can find and adding them to your team, as the 3.5x base multiplier by itself can take you pretty far. Use Yang Guifei's skill when you need to deal a large amount of damage - and don't forget that the skill also deals a set 99 damage to all enemies, which is great for dealing with troublesome high-defense monsters early on. Keep an eye out for a Mystic Light Knight, an ideal sub who can change unneeded dark orbs to light. Yang Guifei works best with other Yang Guifei leaders, though there aren't very many since she is a rare monster to pull. Bastet, Osiris, and Divine Flower Suzaku, Leilan can also work, though their leader skills are harder to activate.

Mono-Color and Mono-Type Leaders

By far the most prevalent types of leaders, mono-color and mono-type teams are focused on boosting the power of one particular attribute or type of monster. In almost all cases, there is a great deal of overlap between mono-color and mono-type leaders - for example, a wood-attribute leader that boosts Dragon-type monsters will eventually want to build a team where each monster is both wood-attribute and Dragon-type. Most mono-color teams have an HP and recovery boost in addition to their attack multiplier, and rely on creating rows (6 horizontal orbs of the same color) or prongs (two-prong attack awakenings) for extra damage. They also rely heavily on orb changers to keep a steady supply of their primary orb color available.

Freyr

Freyr

Leader skill gives 1.5x attack and recovery to all fire attribute cards. Active skill gives fire attribute cards an additional 1.5x attack for 3 turns, plus reduces the cooldown of other skills by 1 turn (1 turn haste). Any fire attribute monsters can be used in your team when you are starting out, but Samurai Goblins are excellent subs, since they are available early on and can create fire orbs. Also keep an eye out for a Mystic Flame Knight, which is another useful orb-changer. While Freyr's leader skill is lackluster at first, it grows in power as you evolve him. His Awoken Evolution (currently his best evolution) gives fire attribute monsters 2.5x attack and recovery, plus an additional 1.5x on any turn a skill is used. His active skill also gets a boost in this form, giving fire and water cards 2x attack for 2 turns, plus 1 turn haste. The materials for the Awoken Evolution are very difficult to gather, though, so you can evolve him into one of his 2 other forms temporarily while you work on gathering them. Freyr works best with Ares and other Freyr friends. You can also try teaming up with Urd or Tsubaki friends, or the much rarer Raoh. Shiva Dragon is also a very powerful option, though part of his leader skill only boosts gods.

Idunn&Idunna

Idunn&Idunna

Leader skill gives 1.5x attack and recovery to all water attribute cards. Active skill gives water attribute cards an additional 1.5x attack for 3 turns, plus reduces the cooldown of other skills by 1 turn (1 turn haste). Any water attribute monsters can be used in your team when you are starting out, but your priority will be to clear the normal dungeons up to Two Heroes, where you can farm a Berserk (a water orb-changer). Also keep an eye out for the Cold Steel dungeon, where you can gain another water orb-changer in the form of Mystic Ice Knight. While I&I's leader skill is lackluster at first, it grows in power as you evolve her. Her Awoken Evolution (currently her best evolution) gives water attribute monsters 2.5x attack and recovery, plus an additional 1.3x on any turn a skill is used. Her active skill also gets a boost in this form, giving water and dark cards 2x attack for 2 turns, plus 1 turn haste. This makes Awoken I&I an excellent friend leader for Blue Dragonbound, Ryune. The materials for the Awoken Evolution are very difficult to gather, though, so you can evolve her into one of her 2 other evolutions temporarily while you work on gathering them. I&I works best with Ryune, Hermes, and other I&I friends. You can also try teaming up with Sumire and Nut friends, but take note of their different leader skill requirements.

Freyja

Freyja

Leader skill gives 1.5x attack and recovery to all wood attribute cards. Active skill gives wood attribute cards an additional 1.5x attack for 3 turns, plus reduces the cooldown of other skills by 1 turn (1 turn haste). Any wood attribute monsters can be used in your team when you are starting out, but your priority will be to clear the normal dungeons up to Two Heroes, where you can farm a Highlander (a wood orb-changer). Also keep an eye out for the Dragon Guardian dungeon, where you can gain another wood orb-changer in the form of Mystic Stone Knight. While Freyja's leader skill is lackluster at first, it grows in power as you evolve her. Her Awoken Evolution (currently her best evolution) gives wood attribute monsters 2.5x attack and recovery, plus an additional 1.3x on any turn a skill is used. Her active skill also gets a boost in this form, giving wood and dark cards 2x attack for 2 turns, plus 1 turn haste. This makes Awoken Freyja an excellent friend leader for Green Dragonbound, Sylvie. The materials for the Awoken Evolution are very difficult to gather, though, so you can evolve her into one of her 2 other evolutions temporarily while you work on gathering them. Freyja works best with Sylvie, Artemis, and other Freyja friends. You can also try teaming up with Kaede, Vishnu, and Bastet friends, but take note of their different leader skill requirements. Acala is also a very powerful friend leader, but plays differently than most others.

Thor

Thor

Leader skill gives 1.5x attack and recovery to all light attribute cards. Active skill gives light attribute cards an additional 1.5x attack for 3 turns, plus reduces the cooldown of other skills by 1 turn (1 turn haste). Any light attribute monsters can be used in your team when you are starting out, but your priority will be to build a team capable of clearing The Goddess Descended, so you can pick up a Valkrie (a light orb-changer). Also keep an eye out for the Blade of Justice dungeon, where you can gain another light orb-changer in the form of Mystic Light Knight. While Thor's leader skill is lackluster at first, it grows in power as you evolve him. His Awoken Evolution (currently his best evolution) gives light attribute monsters 2.5x attack and recovery, plus an additional 1.3x on any turn a skill is used. His active skill also gets a boost in this form, giving light and water cards 2x attack for 2 turns, plus 1 turn haste. This makes Awoken Thor an excellent friend leader for Orange Dragonbound, Saria. The materials for the Awoken Evolution are very difficult to gather, though, so you can evolve him into one of his 2 other evolutions temporarily while you work on gathering them. Thor works best with Saria and other Thor friends. You can also work with Sun Wukong or Pollux friends, but note their differing leader skills.

Loki

Loki

Leader skill gives 1.5x attack and recovery to all dark attribute cards. Active skill gives dark attribute cards an additional 1.5x attack for 3 turns, plus reduces the cooldown of other skills by 1 turn (1 turn haste). Any dark monsters can be used in your team when you are starting out, though you should keep an eye out for a Mystic Dark Knight, which is a useful orb-changer. While Loki's leader skill is lackluster at first, it grows in power as you evolve him. His Awoken Evolution (currently his best evolution) gives dark attribute monsters 2.5x attack and recovery, plus an additional 1.5x on any turn a skill is used. His active skill also gets a boost in this form, giving dark and light cards 2x attack for 2 turns, plus 1 turn haste. The materials for the Awoken Evolution are very difficult to gather, though, so you can evolve him into one of his 2 other forms temporarily while you work on gathering them. When starting out, keep a look out for Mystic Dark Knight and Vampire, 2 useful dark orb creators. Loki works best with Persephone and other Loki friends. Once you get a good dark team together, you can also try teaming up with Valkyrie Claire and Tsukuyomi Dragon, or Aizen if you need serious firepower.

Ares

Ares

Leader skill gives fire attribute cards 2x attack. Active skill changes water and heart orbs to fire orbs. Ares starts out as a relatively weak leader, especially compared to some of the other possible starters. But he is still strong enough to carry you through all of the early game content, and is a top-tier sub for any fire team; he also becomes much stronger later in the game when you are able to evolve him into his Awoken form. And so, he retains a position as a good starting leader. Your main goal at the beginning should be to collect the materials for his first evolution ASAP, since it grants him an additional 2x HP multiplier for fire attribute cards. Then you can load your team up with Samurai Goblins and burn through the normal dungeons until you hit a wall. Be on the lookout for Mystic Flame Knight and Titan, 2 more very useful fire orb creators. Ares works well with Freyr and Urd friends. You can also gain a significant boost by teaming up with Awoken Ares friends, but take note of the additional leader skill requirements.

Hermes

Hermes

Leader skill gives water attribute cards 2x attack. Active skill changes wood and heart orbs to water orbs. Hermes starts out as a relatively weak leader, especially compared to some of the other possible starters. But he is still strong enough to carry you through all of the early game content, and is a top-tier sub for any water team; he also becomes much stronger later in the game when you are able to evolve him into his Awoken form. And so, he retains a position as a good starting leader. Your main goal at the beginning should be to collect the materials for his first evolution ASAP, since it grants him an additional 2x HP multiplier for water attribute cards. Then you can just fill up your team with water attribute monsters and burn through the normal dungeons until you hit a wall. Be on the lookout for Mystic Ice Knight and Berserk, both very useful water orb creators. Hermes works well with Ryune and I&I friends. You can also gain a significant boost by teaming up with Awoken Hermes friends, but take note of the additional leader skill requirements.

Artemis

Artemis

Leader skill gives wood attribute cards 2x attack. Active skill changes fire and heart orbs to wood orbs. Artemis starts out as a relatively weak leader, especially compared to some of the other possible starters. But she is still strong enough to carry you through all of the early game content, and is a top-tier sub for any wood team; she also becomes much stronger later in the game when you are able to evolve her into her Awoken form. And so, she retains a position as a good starting leader. Your main goal at the beginning should be to collect the materials for her first evolution ASAP, since it grants her an additional 2x HP multiplier for wood attribute cards. Then you can just fill up your team with wood attribute monsters and burn through the normal dungeons until you hit a wall. Be on the lookout for Mystic Stone Knight and Highlander, both very useful wood orb creators. Artemis works well with Sylvie and Freyja friends. You can also gain a significant boost by teaming up with Acala and Awoken Artemis friends, but take note of their additional leader skill requirements.

Apollo

Apollo

Leader skill gives light attribute cards 1.5x attack and recovery. Active skill changes dark and heart orbs to light orbs. Apollo starts out as a relatively weak leader, especially compared to some of the other possible starters. But he is still strong enough to carry you through all of the early game content, and is a top-tier sub for any light team; he also becomes much stronger later in the game when you are able to evolve him into his Awoken form. And so, he retains a position as a good starting leader. Your main goal at the beginning should be to collect the materials for his first evolution ASAP, since it grants him an additional 1.5x HP multiplier for light attribute cards. Then you can just fill up your team with light attribute monsters and burn through the normal dungeons until you hit a wall. Be on the lookout for Mystic Light Knight and eventually Valkyrie, both very useful light orb creators. Apollo works best with Saria and Thor friends. You can also work with Awoken Apollo and Sun Wukong friends, but note their differing leader skills.

Persephone

Persephone

Leader skill gives dark attribute cards 1.5x attack and recovery Active skill changes light and heart orbs to dark orbs. Persephone starts out as a relatively weak leader, especially compared to some of the other possible starters. But she is still strong enough to carry you through all of the early game content, and is a top-tier sub for any dark team; she also becomes much stronger later in the game when you are able to evolve her into her Awoken form. And so, she retains a position as a good starting leader. Your main goal at the beginning should be to collect the materials for her first evolution ASAP, since it grants her an additional 1.5x HP multiplier for dark attribute cards. Then you can just fill up your team with dark attribute monsters and burn through the normal dungeons until you hit a wall. Be on the lookout for Mystic Dark Knight and Vampire, both useful dark orb creators. Persephone works well with Loki and Pandora friends. Once you get a good dark team together, you can also try teaming up with Valkyrie Claire and Tsukuyomi Dragon, or Aizen if you need serious firepower.

Krishna

Krishna

Leader skill gives 3x attack to all cards when making one fire match, and 4.5x for three fire matches. His active skill causes 15% more fire orbs to appear whenever new orbs are created for 3 turns, and creates 2 fire orbs instantly. Make a team with multiple red goblins initially to continue to feed Krishna's leader skill or bump an attack to the powerful 4.5x multiplier when needed. Look for opportunities for other farmable orb changers like the red mystic knight and red chaser from the pal egg machine. Krishna's true power comes when he is evolved to his final form and gains a base 1.5x multiplier to all stats for fire cards (in addition to the existing multiplier for fire matches), which adds amazing survivability to your team. Work toward getting his evolution materials as soon as you are able. Make Krishna friends, along with other red boosters such as Ares, Freyr, and Shiva. Shiva Dragon is also a very powerful option, though part of his leader skill only boosts gods.

Sarasvati

Sarasvati

Leader skill gives 5x attack to all monsters when matching 3 water combos at once. Active skill causes 15% more water orbs to appear whenever new orbs are created for 3 turns, and creates 2 water orbs instantly. Starting out with Sarasvati is not easy, since you need 3 water combos to get any kind of attack multiplier, which means you need a minimum of 9 water orbs on the board. Sarasvati's skill can help to generate these orbs, but there are no water orb changers available at the start of the game to assist her. You might consider leading with your starter dragon at first, which can carry through the earlier game content. Hopefully you can also make use of a strong friend in multiplayer to help you get some useful monsters from later dungeons, such as Berserk from Two Heroes and Mystic Ice Knight from Cold Steel. You will want to collect the materials for Sarasvati's first two evolutions ASAP, since this will lower her activation requirements to a minimum of 2 water combos for a 2.5x attack. You can start out by making friends with unconditional multiplier leaders, such as Ryune, Hermes, and Idunn&Idunna. When you have a good collection of water orb changers, you can switch to other Sarasvati friends.

Vishnu

Vishnu

Leader skill gives 2.5x attack to all cards when making one wood match, and 3.5x ATK to all cards when making two wood matches. His active skill causes 15% more wood orbs to appear whenever new orbs are created for 3 turns, and creates 2 wood orbs instantly. This includes full board orb changes like Orb Refresh, the active skill of Heavy Infantry Goblin. Build an all or mostly wood team. Practice storing wood orbs while matching away other colors when you have time and striking with 2 wood + other matches when necessary. Include 1-2 heavy infantry goblins on the team initially to help provide green orbs until better orb changers become available. Vishnu's active skill works with orb refresh to produce a board rich with wood orbs. Vishnu's true power comes when he is evolved and awakened to have his triple two-prong attacks. In the hands of a player who can puzzle hard to clear enough wood orbs to keep activating Vishnu while working 4 wood orb matches into their leader activation, Vishnu can be very powerful. Two very solid farmable wood orb changers, Ignis Cu Chulain and Ancient Dragon Knight also have a two prong attack. Any friend that improves wood attack will work initially. Look for other Vishnu friends as you become more proficient with him. Make some Genius Sleeping Dragon, Zhuge Liang friends for ridiculously powerful fun with prongs if you can manage both the need to keep your HP below 80% and the need to clear as many orbs as possible.

Sleeping Dragon, Zhuge Liang

Sleeping Dragon, Zhuge Liang

NOTE: There are 2 different versions of Zhuge Liang on this guide - a green version (Sleeping Dragon, Zhuge Liang) and a light version (Life Dragon, Zhuge Liang). Make sure you are looking at the right section for the one you pulled.

Leader skill for Sleeping Dragon, Zhuge Liang (AKA Green Zhuge Liang or GZL) gives 3x attack to wood monsters when you're above 80% HP, or 4.5x attack to wood monsters when below 80% HP. Active skill doubles the damage of Attacker-type monsters and also reduces all enemies' defense by 75% for 1 turn. Green Zhuge Liang is a great starting leader due to his combination of high attack multiplier, powerful active ability, and excellent awakenings. GZL's awakenings include 2 two-prong attack awakenings; creatures with double two-prong awakenings will attack for 2.25x damage when you match exactly 4 orbs of their color. With his sky high attack stat and damage multiplier leader skill, GZL will do six figure damage by himself from 4 green orb matches when awoken and leveled. GZL's active skill that doubles damage from attackers can pushes this damage even higher. GZL teams only really need subs that will keep feeding GZL the green orbs that he needs to pump out monster damage. Two of the best green orb changing subs, Mystic Stone Knight and Highlander, are farmable and both have two-prong awakenings when fully evolved. In the mid-game, GZL benefits from one of his best farmable subs being the ultimate evolution of the descend boss, Athena. GZL also happens to be one of the best possible subs on an Athena led team. This opens up two end game teams, neither of which require any other REM exclusive subs to be capable of clearing many of the dungeons in the game. For more about GZL click here

Life Dragon, Zhuge Liang

Life Dragon, Zhuge Liang

NOTE: There are 2 different versions of Zhuge Liang on this guide - a green version (Sleeping Dragon, Zhuge Liang) and a light version (Life Dragon, Zhuge Liang). Make sure you are looking at the right section for the one you pulled.

Leader skill for Life Dragon, Zhuge Liang (AKA Light Zhuge Liang or LZL) gives 6x attack to healer-type monsters when HP is full, or 3x attack when HP is below 99%. Active skill enhances all light and blue orbs on the board, heals some HP, and reduces binds by 2 turns. Light Zhuge Liang's 6x attack multiplier is incredibly powerful early on in the game, but healer-type cards are hard to come by when you are just starting out. Initially you will have to rely on LZL himself for most of your damage, but that should still carry you pretty far into the starting content. This becomes even more true once you evolve and fully awaken him, since he gains double two-prong attack awakenings - you should collect the materials for his evo ASAP, awaken him, and match 4 light orbs each turn to destroy pretty much any normal monsters. Prioritize finding other Life Dragon, Zhuge Liang friends, or use Archangel Metatron and Divine Law Goddess, Valkyrie Rose friends if you run out.

Shiva

Shiva

Leader skill gives 1.5x ATK and RCV to Fire monsters, and also 1.5x HP when evolved. Active skill enhances all fire orbs on the board and reduces all enemies' defense to 0 (this effect carries forward as long as you one-shot each floor). Shiva's leader skill starts out meager, and doesn't improve much until you can evolve him into his ultimate form, at which point his leader skill changes to give 3x attack to all fire attribute monsters. Gathering the materials for this evo will take awhile for new players, which is why Shiva is a slow start. Luckily it is not too difficult to build a good mono-red team early on, since Samurai Goblins and Big Flamies can be easily farmed, and their active skill changes heart orbs to fire orbs. And once you get into the later game you can switch to Shiva's Awoken Evolution, which turns him into one of the most powerful fire leader in the game, giving him an attack that scales with 4+ combos. When starting out use Ame No Uzume and Urd friends. Other Shiva friends are also good, but make sure you choose people using "Karmic Destroyer, Shiva" and not "Awoken Shiva", since his awoken form is much more difficult to use.

Lakshmi

Lakshmi

Leader skill gives 1.5x ATK and RCV to water monsters, and also 1.5x HP when evolved. Active skill enhances water orbs and launches an attack on one enemy, draining 50% of the damage to heal HP. Lakshmi's leader skill starts out meager, and doesn't improve much until you can evolve her into her ultimate form, at which point her leader skill changes to give 3x attack to all water attribute monsters. Gathering the materials for this evo will take awhile for new players, which is why Lakshmi is a slow starter. In the beginning you will need to build a mono-blue team and rely on strong friends to pull you through the more difficult content. Eventually, though, you will be able to gather the materials to evolve Lakshmi into her Awoken form, at which point she becomes a significantly strong water leader. Team up with Skuld or Ryune friends. Other Lakshmi friends work fine, but take note that her Awoken form has a different leader skill.

Parvati

Parvati

Leader skill gives 1.5x ATK and RCV to wood monsters, and also 1.5x HP when evolved. Active skill changes all water orbs to Heart orbs. Parvati's leader skill starts out meager, and doesn't improve much until you can evolve her into her ultimate form, at which point her leader skill changes to give 3x attack to all wood attribute monsters. Gathering the materials for this evo will take awhile for new players, which is why Parvati is a slow starter. In the beginning you will need to build a mono-green team and rely on strong friends to pull you through the more difficult content. Eventually, though, you will be able to gather the materials to evolve Parvati into her Awoken form, at which point she becomes one of the strongest wood leaders available, with significant survivability. Team up with Verdandi or Sylvie friends. Other Parvati friends work fine, but take note that her Awoken form has a different leader skill.

Yamato Takeru

Yamato Takeru

Yamato Takeru gives 2x attack when matching 4 connected fire orbs. This attack multiplier increases with additional fire orbs, maxing out at 4x attack with 8 connected fire orbs in a single match (this multiplier increases once you evolve Yamato Takeru). Yamato Takeru can be difficult to use when starting out, since he requires a constant supply of fire orbs to keep his attacks going - try to match other color orbs in addition to fire to increase your chances of getting more fire orbs on the board. Keep an eye out for farmable fire orb changers like Mystic Flame Knight, who are invaluable in keeping you stocked with the needed orbs. As you progress in the game, you will want to start matching fire rows with Yamato Takeru, meaning you match 6 fire orbs horizontally on the board - this gives you a 10% damage bonus for each "enhanced fire attribute" awoken skill on your team. Unfortunately, the best Yamato Takeru subs come from the REM - these are monsters that change other color orbs to fire and have multiple "enhanced fire attribute" awoken skills, like Ares and Archangel Uriel - but Yamato Takeru can still carry you far with farmable orb changers until you roll some better subs or find an easier-to-use leader. Yamato Takeru works best with other Yamato Takeru friend leaders, but can also use Freyr.

Andromeda

Andromeda

Andromeda gives 2x attack when matching 4 connected water orbs. This attack multiplier increases with additional water orbs, maxing out at 4x attack with 8 connected water orbs in a single match (this multiplier increases once you evolve Andromeda). Andromeda can be difficult to use when starting out, since he requires a constant supply of water orbs to keep his attacks going - try to match other color orbs in addition to water to increase your chances of getting more water orbs on the board. Keep an eye out for farmable water orb changers like Mystic Ice Knight, who are invaluable in keeping you stocked with the needed orbs. As you progress in the game, you will want to start matching water rows with Andromeda, meaning you match 6 water orbs horizontally on the board - this gives you a 10% damage bonus for each "enhanced water attribute" awoken skill on your team. Unfortunately, the best Andromeda subs come from the REM - these are monsters that change other color orbs to water and have multiple "enhanced water attribute" awoken skills, like Hermes and Archangel Gabriel - but Andromeda can still carry you far with farmable orb changers until you roll some better subs or find an easier-to-use leader. Andromeda works best with other Andromeda friend leaders, but can also use Idunn&Idunna and Ryune.

Perseus

Perseus

Perseus gives 2x attack when matching 4 connected wood orbs. This attack multiplier increases with additional wood orbs, maxing out at 4x attack with 8 connected wood orbs in a single match (this multiplier increases once you evolve Perseus). Perseus can be difficult to use when starting out, since he requires a constant supply of wood orbs to keep his attacks going - try to match other color orbs in addition to wood to increase your chances of getting more wood orbs on the board. Keep an eye out for farmable wood orb changers like Mystic Stone Knight, who are invaluable in keeping you stocked with the needed orbs. As you progress in the game, you will want to start matching wood rows with Perseus, meaning you match 6 wood orbs horizontally on the board - this gives you a 10% damage bonus for each "enhanced wood attribute" awoken skill on your team. Unfortunately, the best Perseus subs come from the REM - these are monsters that change other color orbs to wood and have multiple "enhanced wood attribute" awoken skills, like Green Dragonbound, Sylvie and Archangel Michael - but Perseus can still carry you far with farmable orb changers until you roll some better subs or find an easier-to-use leader. Perseus works best with other Perseus friend leaders, but can also use Freyja and Sylvie.

Sun Wukong

Sun Wukong

Sun Wukong gives 2x attack when matching 4 connected light orbs. This attack multiplier increases with additional light orbs, maxing out at 4x attack with 8 connected light orbs in a single match (this multiplier increases once you evolve Sun Wukong). Sun Wukong can be difficult to use when starting out, since he requires a constant supply of light orbs to keep his attacks going - try to match other color orbs in addition to light to increase your chances of getting more light orbs on the board. Keep an eye out for farmable light orb changers like Mystic Light Knight and Valkyrie, who are invaluable in keeping you stocked with the needed orbs. As you progress in the game, you will want to start matching light rows with Sun Wukong, meaning you match 6 light orbs horizontally on the board - this gives you a 10% damage bonus for each "enhanced light attribute" awoken skill on your team. Unfortunately, the best Sun Wukong subs come from the REM - these are monsters that change other color orbs to light and have multiple "enhanced light attribute" awoken skills, like Orange Dragonbound, Saria and Da Qiao & Xiao Qiao - but Sun Wukong can still carry you far with farmable orb changers until you roll some better subs or find an easier-to-use leader. Sun Wukong works best with other Sun Wukong friend leaders, but can also use Thor and Saria.

Pandora

Pandora

Pandora gives 2x attack when matching 4 connected dark orbs. This attack multiplier increases with additional dark orbs, maxing out at 4x attack with 8 connected dark orbs in a single match. Pandora can be difficult to use when starting out, since she requires a constant supply of dark orbs to keep her attacks going - try to match other color orbs in addition to dark to increase your chances of getting more dark orbs on the board. Keep an eye out for farmable dark orb changers like Mystic Dark Knight, who are invaluable in keeping you stocked with the needed orbs. As you progress in the game, you will want to start matching dark rows with Pandora, meaning you match 6 orbs horizontally on the board - this gives you a 10% damage bonus for each "enhanced dark attribute" awoken skill on your team. Unfortunately, the best Pandora subs come from the REM - these are monsters that change dark orbs and have multiple "enhanced dark attribute" awoken skills, like Valkyrie Claire and Akechi Mitsuhide - but Pandora can still carry you far with farmable orb changers until you roll some better subs or find an easier-to-use leader. Despite this, Pandora is still the most versatile of the Hero God series, since she has multiple evolution paths that offer various benefits, like health/recovery bonuses for devil monsters. Pandora teams up best with other Pandora friend leaders, but can also use Loki and Persephone.

Cao Cao

Cao Cao

Cao Cao gives 3x attack and 1.35x HP to attacker-type cards. Active skill turns water orbs to fire and also delays enemies for one turn. You main priority early on will be to collect several Samurai Goblins - their active skill turns heart orbs to fire orbs, which will allow you to attack consistently. Your long term goal is to collect the necessary materials for Cao Cao's awoken evolution - you should team up with a strong Cao Cao friend in multiplayer (which shouldn't be too hard to find since Awoken Cao Cao is a common multiplayer leader) and have them carry you through some of the harder dungeons. In the meantime, you can evolve Cao Cao into one of his other forms (which have materials that are easier to collect) then un-evolve and re-evolve him to Awoken form later. If you are lucky you will get some useful subs from the REM - such as Ares and Freyr - which have multiple "enhanced fire attribute" skills and useful actives. Cao Cao teams up best with other Cao Cao friends, but can make use of other fire leaders such as Phantom God, Odin, Ares and Freyr friends, though make sure you note their leader skill requirements. Shiva Dragon is also a very powerful option, though part of his leader skill only boosts gods.

Liu Bei

Liu Bei

Liu Bei gives 3x attack and 1.5x recovery to attacker-type cards when HP is above 50%. Liu Bei can be a difficult leader to use when starting out, as it is difficult to find good attacker-type cards that also generate wood orbs, but his basic attack multiplier can carry you through a good chunk of the beginning content. The main reason Liu Bei is a good starter is because his Awoken evolution form is one of the best (if not the absolute best) leaders to use when playing in multiplayer - Awoken Liu Bei players put together a team using multiple copies of the farmable monster Zeus-Dios, play dungeons in multiplayer, and steamroll through everything. When starting out, fill your team with attackers and clear as much normal content as you can. Once you hit a wall, look for a strong friend leader to carry through the more difficult dungeons to get the necessary materials for Liu Bei's Awoken evolution, which gets rid of the attacker-type restriction on his leader skill. Keep an eye out for useful REM monsters like Avalon Drake, Green Dragonbound, Sylvie, and Wood Wizard, Leeza. Pre-evolution Lie Bei teams best with Sylvie and other Liu Bei friends, but can also use almost any wood leader that is attacker-type, such as Awoken Artemis and Green Zhuge Liang but make sure to note their different leader skills.

Lu Bu

Lu Bu

Leader skill gives 3x attack to all Devil-type monsters, and 1.35x HP to the same. Active skill reduces you to 1 hp, does some damage to the target and gives your team a hefty 2.5x damage boost to Devils for one turn. Lu Bu is an instant in to the Red Sonia club (see below), but comes with the same caveats; you're going to suffer for the first early tiers of dungeons with no devils. Lean hard on your starter to get through them and you'll reap the benefits of being able to pair up with Red Sonia. Beyond the early game, valuable devils are very prevalent. Best used with Red Sonia friends. For general farming, you can also get away with other Lu Bu, Persephone, Loki, Hera-Ur, and Fallen Angel Lucifer buddies, or Aizen if you need serious firepower.

Ame no Uzume

Ame no Uzume

Leader skill gives 3.5x to Fire type monsters when above 80% HP, or 50% when ultimate evolved. You'll want to evolve her fully as soon as you have the materials, as this will make playing and farming far easier. Active skill is a 1.5x boost to recovery for four turns; this is also her weakest point, as the effect precludes active damage boosts. Her leader skill is similar to Archangel Metatron, but with the advantage of being color-based rather than type. Fire has a lot of strong, farmable subs that are used throughout the course of the game, such as Titan, Naga and Mystic Fire Knight. You can also grab a bunch of Samurai Goblins from early dunegons, which can generate fire orbs to keep your damaging rolling. Prioritize Ame no Uzume and ultimate evolved Shiva friends, although Ares and Freyr are acceptable alternatives in a pinch. Late game, transition into a red attacker-based team, as Ame no Uzume gains this typing with her ultimate evolution. Shiva Dragon is also a very powerful option, though part of his leader skill only boosts gods.

Avalon Drake

Avalon Drake

Leader Skill gives 2x HP, 2x ATK to Gods (and wood monsters after evolution). Active skill turns all orbs into wood and light orbs. Initially most of your damage will come from your friend leader and Avalon Drake himself, since they will be your only gods on the team. Try to prioritize evolving Avalon Drake so that his leader skill will boost wood monsters, as well. After evolution, he becomes similar to Freyja in that he is an excellent mono-green leader. Long-term, you will want to farm up an Athena and use Avalon Drake as an ideal sub. Pair with Freyja, Artemis, Parvati, and other Avalon Drakes. For more information on starting with Avalon Drake, click here.

Fallen Angel Lucifer

Fallen Angel Lucifer

FA Lucifer gives 1.5x attack and recovery to devil type cards. Active skill enhances all dark orbs on the board and deals a 150000 dark attack to all light enemies you are currently facing. Take note that this is the dark/dark attribute monster Fallen Angel Lucifer, NOT the dark/light monster Archangel Lucifer. Once considered an awful starting pull (hence his nickname "Bad Luci"), he finds his way onto the list thanks to an Awoken Evolution which turns him into an amazing dark row leader. However, the materials for this evo are very difficult to gather, so you will need to work with his pre-evo form for awhile. FA Lucifer's leader skill isn't very good (especially considering that devils are difficult to gather in the early game) and his active skill is sub-par. But if you invest enough time to gather the materials to evo him, he becomes one of the strongest leaders available. In the meantime, you can get some Red Sonia and Lu Bu friends to carry you through the early game, and eventually use one of his non-Awoken evo forms to increase your damage output. Other FA Lucifer friends are acceptable for easy farming.

Xiahou Dun

Xiahou Dun

Leader skill gives all monsters 3.5x attack and 1.5x recovery when matching 1 fire and 1 dark combo, and also changes the board into 7x6 size. Active skill removes locked orbs and changes light orbs to fire and water orbs to dark. Starting with Xiahou Dun is a unique experience, since changing the board into 7x6 size is a relatively new game mechanic that very few monsters have. However, this is a huge advantage, since it gives you a much bigger board to work with, which allows you to make more combos than you could on the standard 6x5 board. In the beginning, you can just concentrate on matching the needed fire and dark combos to active his leader skill, but you should also try to get as many other matches on the board as you can. You can add any monster to your team that you find, since Xiahou Dun boosts all elements, but Samurai Goblins are a good early-game addition, since they generate fire orbs and can be found in the first few dungeons. You should prioritize obtaining 2 TAMADRAs and feeding them to Xiahou Dun - this will unlock his double two-prong attack awakenings, which means that any fire or dark match with exactly 4 orbs in it will do extra damage. Use his active skill to generate more fire and dark orbs when needed; you can ignore the part about removing locked orbs for awhile, since this is a game mechanic you won't see until much later. Xiahou Dun's flexible leader skill means he can team up with many different types of leaders; Baldin is a good choice early on, since he also relies on fire and dark matches. You can go mono-color with friends like Freyr and Ares, or focus on combos with friends like the Egyptian (Horus, Isis, Bastet) Gods. Shiva Dragon is also a very powerful option, though part of his leader skill only boosts gods.

Gan Ning

Gan Ning

Leader skill gives all monsters 3.5x attack and 1.5x recovery when matching 1 water and 1 fire combo, and also changes the board into 7x6 size. Active skill removes locked orbs and changes dark orbs to water and wood orbs to fire. Starting with Gan Ning is a unique experience, since changing the board into 7x6 size is a relatively new game mechanic that very few monsters have. However, this is a huge advantage, since it gives you a much bigger board to work with, which allows you to make more combos than you could on the standard 6x5 board. In the beginning, you can just concentrate on matching the needed water and fire combos to active his leader skill, but you should also try to get as many other matches on the board as you can. You can add any monster to your team that you find, since Gan Ning boosts all elements, but keep an eye out for useful orb changers like Mystic Ice Knight, Samurai Goblin, and eventually Berserk. You should prioritize obtaining 2 TAMADRAs and feeding them to Gan Ning - this will unlock his double two-prong attack awakenings, which means that any water or fire match with exactly 4 orbs in it will do extra damage. Use his active skill to generate more water and fire orbs when needed; you can ignore the part about removing locked orbs for awhile, since this is a game mechanic you won't see until much later. Gan Ning's flexible leader skill means he can team up with many different types of leaders; Hermes and I&I friends are good if you want to go mono-blue, or you can focus on combos with friends like Nut and the Egyptian (Horus, Isis, Bastet) Gods.

Ma Chao

Ma Chao

Leader skill gives all monsters 3.5x attack and 1.5x recovery when matching 1 wood and 1 light combo, and also changes the board into 7x6 size. Active skill removes locked orbs and changes dark orbs to wood and fire orbs to light. Starting with Ma Chao is a unique experience, since changing the board into 7x6 size is a relatively new game mechanic that very few monsters have. However, this is a huge advantage, since it gives you a much bigger board to work with, which allows you to make more combos than you could on the standard 6x5 board. In the beginning, you can just concentrate on matching the needed wood and light combos to active his leader skill, but you should also try to get as many other matches on the board as you can. You can add any monster to your team that you find, since Ma Chao boosts all elements, but keep an eye out for useful orb changers like Mystic Stone Knight, Mystic Light Knight, and eventually Highlander and Valkyrie. You should prioritize obtaining 2 TAMADRAs and feeding them to Ma Chao - this will unlock his double two-prong attack awakenings, which means that any wood or light match with exactly 4 orbs in it will do extra damage. Use his active skill to generate more wood and light orbs when needed; you can ignore the part about removing locked orbs for awhile, since this is a game mechanic you won't see until much later. Ma Chao's flexible leader skill means he can team up with many different types of leaders; Sylvie and Avalon Drake friends synergize very well with him. You can also go mono-green with Artemis and Freyja, or try for combos with the Egyptian (Horus, Isis, Bastet) Gods.

Diaochan

Diaochan

Leader skill gives all monsters 3.5x attack and 1.5x recovery when matching 1 light and 1 dark combo, and also changes the board into 7x6 size. Active skill removes locked orbs and adds 2 seconds of move time for 1 turn. Starting with Diaochan is a unique experience, since changing the board into 7x6 size is a relatively new game mechanic that very few monsters have. However, this is a huge advantage, since it gives you a much bigger board to work with, which allows you to make more combos than you could on the standard 6x5 board. In the beginning, you can just concentrate on matching the needed light and dark combos to active her leader skill, but you should also try to get as many other matches on the board as you can. You can add any monster to your team that you find, since Diaochan boosts all elements, but keep an eye out for useful orb changers like Vampire and Valkyrie. You can use Diaochan's active skill to give yourself the extra 2 seconds of move time whenever you think it would help; you can ignore the part about removing locked orbs for awhile, since this is a game mechanic you won't see until much later. Diaochan doesn't work very well with most other mono-light leaders, but Thor friends are okay. It's better to focus on combos with leaders like Vajrayaksa and the Egyptian (Horus, Isis, Bastet) Gods. As your skills improve, you can consider teaming up with stronger friends like Sakuya, Light Kali, and even Ra.

Sima Yi

Sima Yi

Leader skill gives all monsters 3.5x attack and 1.5x recovery when matching 1 dark and 1 water combo, and also changes the board into 7x6 size. Active skill removes locked orbs and changes fire orbs to dark and light orbs to water. Starting with Sima Yi is a unique experience, since changing the board into 7x6 size is a relatively new game mechanic that very few monsters have. However, this is a huge advantage, since it gives you a much bigger board to work with, which allows you to make more combos than you could on the standard 6x5 board. In the beginning, you can just concentrate on matching the needed dark and water combos to active his leader skill, but you should also try to get as many other matches on the board as you can. You can add any monster to your team that you find, since Sima Yi boosts all elements, but keep an eye out for useful orb changers like Mystic Ice Knight, Vampire, and Berserk. You should prioritize obtaining 2 TAMADRAs and feeding them to Sima Yi - this will unlock his double two-prong attack awakenings, which means that any dark or water match with exactly 4 orbs in it will do extra damage. Use his active skill to generate more dark and water orbs when needed; you can ignore the part about removing locked orbs for awhile, since this is a game mechanic you won't see until much later. Sima Yi's flexible leader skill means he can team up with many different types of leaders; You can go mono-color with leaders like Awoken Persephone and I&I, or you can focus on combos with leaders like Vajrabhairava and the Egyptian (Horus, Isis, Bastet) Gods.

The Norn Urd

The Norn Urd (GFE)

Leader skill gives 3x attack to fire monsters (3.3x at full HP) and 1.35x HP and RCV to water monsters. Active skill turns the board to fire, water and heart orbs. Her leader skill, while wonky, is enough to make her an excellent starter just from the 3x unconditional attack boost (which increases when you have more HP), especially combined with her great active. The weakest of the Norns, but still perfectly serviceable as the leader of a monofire prong team. She only has a few farmable monsters that match her colors, and they're in the late game, but she can get you far based just on her attack boost and board change, and she will still buff the HP and RCV of herself and a friend Urd. Team up with Shiva, Freyr, Ares and other Urd friends. Shiva Dragon is also a very powerful option, though part of his leader skill only boosts gods.

The Norn Skuld

The Norn Skuld (GFE)

Leaderskill gives 3x attack to water monsters (3.3x at full HP) and 2x rcv to wood monsters. Active skill turns the board to Water, Wood and Heart orbs. Her leaderskill, while wonky, is enough to make her an excellent starter just from the 3x unconditional attack boost (which increases when you have more HP), especially combined with her great board-change active. In the early game you will ignore entirely the latter half of her leaderskill, instead running vanilla mono-blue, and will still be ignored for some subs in the late game. She has several farmable subs which match both of her colors and though they are very good, they are both nigh unobtainable until the late game. She still shines as a mono-blue prong leader even if she is the only monster benefiting from her complete leader skill. Team up with Lakshmi, Hermes, Idunn&Idunna and other Skuld friends.

The Norn Verdandi

The Norn Verdandi (GFE)

Leader skill gives 3x attack to wood monsters (3.3x at full HP) and 1.5x HP to fire monsters. Active skill turns the board entirely to wood, fire and heart orbs. Her leader skill, while wonky, is enough to make her an excellent starter just based on the 3x unconditional attack boost (which increases when you have more HP), especially combined with her great board-change active. The latter half of her skill will entirely be ignored in the early game in favor of just running normal mono-green and will still be ignored sometimes in the late game. Verdandi does have two great, fairly easy to get (though slightly challenging to evolve) subs that fit her colors and type perfectly, Ignis Cu Chulainn and Generate Earth Dragon. Team up primarily with Parvati and other Verdandi friends. Later in the game, you can team up with Awoken Bastet for massive damage.

Blue Dragonbound, Ryune

Blue Dragonbound, Ryune (GFE)

Ryune gives all water attribute monsters on your team 2x HP and 2.5x attack, plus an additional 1.3x on the turn a skill is used. Her active skill changes the entire board to water, dark, and heart orbs, allowing you to inflict a lot of damage and heal HP in one turn. Her HP and attack boost will make the early dungeons a breeze, giving you enough power to take down enemies plus a good amount of HP to tank hits. Any water attribute monsters can be used in your team when you are starting out, but your priority will be to clear the normal dungeons up to Two Heroes, where you can farm a Berserk (a water orb-changer). Also keep an eye out for the Cold Steel dungeon, where you can gain another water orb-changer in the form of Mystic Ice Knight. Ryune synergizes best with other Ryune and Awoken Idunn&Idunna friends. You can also work with Skuld, Andromeda, and Sumire friends for farming.

Green Dragonbound, Sylvie

Green Dragonbound, Sylvie (GFE)

Sylvie gives all wood attribute monsters on your team 2x HP and 2.5x attack, plus an additional 1.3x on the turn a skill is used. Her active skill changes the entire board to wood, light, and heart orbs, allowing you to inflict a lot of damage and heal HP in one turn. Her HP and attack boost will make the early dungeons simple, giving you enough power to take down enemies plus a good amount of HP to tank hits. Any wood attribute monsters can be used in your team when you are starting out, but your priority will be to clear the normal dungeons up to Two Heroes, where you can farm a Highlander (a wood orb-changer). Also keep an eye out for the Dragon Guardian dungeon, where you can gain another wood orb-changer in the form of Mystic Stone Knight. Sylvie synergizes best with other Sylvie and Awoken Freyja friends. Vishnu, Perseus, Kaede, and Bastet friends can also work.

Orange Dragonbound, Saria

Orange Dragonbound, Saria (GFE)

Saria gives all light attribute monsters on your team 2x HP and 2.5x ATK, plus an additional 1.3x on the turn a skill is used. Her active skill changes the entire board to fire, light, and heart orbs, allowing you to inflict a lot of damage and heal HP in one turn. Her HP and attack boost will make the early dungeons a breeze, giving you enough power to take down enemies plus a good amount of HP to tank hits. Any light attribute monsters can be used in your team when you are starting out, but your priority will be to build a team capable of clearing The Goddess Descended, so you can pick up a Valkrie (a light orb-changer). Also keep an eye out for the Blade of Justice dungeon, where you can gain another light orb-changer in the form of Mystic Light Knight. Saria synergizes best with other Saria and Awoken Thor friends. You can also work with Sun Wukong or Pollux friends.

Red Dragonbound, Gadius

Red Dragonbound, Gadius (GFE)

Gadius gives all monsters on your team 2.5x attack when you match one set of 3 or more hearts and 6x attack when you match 2 sets of 3 or more hearts. His active makes every orb on the board into red, light, dark and heart, virtually guaranteeing you the ability to activate him. Gadius has a very high multiplier and an easy-to-activate skill, but he can be difficult to use at first due to his constant need for heart orbs. In order to hit his multiplier consistently, you need subs that can generate hearts, and the higher their skill level is, the better. Two easily farmable early game subs (Marine Goblin and Big Shynee) can make activating Gadius easier, but they do not synergize very well with him. Instead you will want to try to farm a Drall (fire attribute heart-maker) and hope for an event that offers a free fruit dragon, during which you can get a Strawberry Dragon. Most of Gadius' best subs (Yamato Takeru, Uriel, Mitsuki) come from the REM, so you will have to hope you roll them eventually. But you can still make it well into the mid-game with farmable subs. In addition, the abundance of hearts in the weekend dungeon makes early level grinding a breeze, allowing you to quickly mitigate his (relatively) high team cost. The only ideal friend leader is another Gadius, but you can also try working with Yamato Takeru. Xiang Mei is another useful friend, but only boosts Healer-type monsters.

Black Dragonbound, Typhon

Black Dragonbound, Typhon (GFE)

Typhon gives all of your monsters 2x attack when you match 3 hearts in a turn, increasing by 1.5x for every additional heart (in a single set) up to six. This means that if you match 3 hearts in a line you get 2x attack, four in a line gets you 3.5x, 5 in a line or a cross gets you 5x, and six in a line, t-shape or rectangle gets you 6.5x. His active turns every orb on the board into red, blue, dark and heart, virtually guaranteeing you the ability to activate him. Similar to Gadius, Typhon is a powerful leader who is dependent on heart creating orb-changers, which makes him a slow starter. You will need to farm and skill up some fast heart makers fairly early to prevent hitting a wall. Luckily two easily farmable early game subs (Marine Goblin and Big Shynee) can help you out a bit, and one of his best farmable subs has it's own dungeon (Pierdra from Dragon in Motley). Also keep an eye out for an event that offers a free fruit dragon, during which you can get a Grape Dragon. Most of Typhon's best subs (Pandora, Akechi Mitsuhide, Kurone) come from the REM, so you will need to hope you get lucky. But you can still make it well into the mid-game with farmable subs, and the abundance of hearts in the weekend dungeon makes early level grinding a breeze, allowing you to quickly mitigate his (relatively) high team cost. Typhon pairs best with himself, but you can try pairing with Pandora or Akechi Mitsuhide.

Red Dragon Caller, Sonia

Red Dragon Caller, Sonia (GFE)

NOTE: There are 3 different versions of Sonia on this guide - a red version (Red Dragon Caller, Sonia), a blue version (Blue Dragon Caller, Sonia), and a green version (Jade Dragon Caller, Sonia). Make sure you are looking at the right section for the one you pulled.

Leader skill gives 2.5x attack and 2.5x recovery for all devil type monsters. When paired with another Red Sonia this is an okay 6.25x attack but a significant 6.25x healing, which is enough to turn basically any devil team into a monster capable of healing to full every turn as long as there are 3 heart orbs to match. Her active turns the board into red and dark orbs, allowing you to do ridiculous amounts of damage at the push of a button. The only catch is that Sonia starts slow, since devil-type monsters are hard to find at the beginning of the game, but they become more prevalent as you progress. Red Sonia is a very powerful and easy-to-use leader that can carry you all the way through the mid-game. Best used with other Red Sonia or Lu Bu friends. For general farming, you can also get away with Persephone, Loki, Hera-Ur or Fallen Angel Lucifer buddies.

Blue Dragon Caller, Sonia

Blue Dragon Caller, Sonia (GFE)

NOTE: There are 3 different versions of Sonia on this guide - a red version (Red Dragon Caller, Sonia), a blue version (Blue Dragon Caller, Sonia), and a green version (Jade Dragon Caller, Sonia). Make sure you are looking at the right section for the one you pulled.

Leader skill gives 2.5x attack and recovery to physical and dragon type monsters, and her active turns the board to nothing but water and dark orbs. Starting with Blue Sonia (AKA Blonia) is difficult, since there are very few useful dragon or physical monsters in the early game. Things are further complicated by the fact that, while her leader skill gives 2.5x recovery to physical and dragon types, Blonia herself has 0 recovery, which makes that part of her leader skill essentially useless until you get some plus eggs on her. If you manage to work through the difficulties in the early game, Blonia becomes an incredibly powerful leader, able to dish out massive damage and heal from almost any hit with 3 heart orbs. She becomes even more powerful once evolved to her ultimate form, gaining an additional 1.5x attack when matching at least 5 connected water orbs. As a result, she rivals Ryune as the strongest water attribute leader in the game. Teaming up with a powerful Blonia or Ryune friend leader can help to mitigate some of the early game challenges, while Blue Odin and Skuld friends can also be useful. Sumire is another workable choice, but take note of her leader skill requirements.

Jade Dragon Caller, Sonia

Jade Dragon Caller, Sonia (GFE)

NOTE: There are 3 different versions of Sonia on this guide - a red version (Red Dragon Caller, Sonia), a blue version (Blue Dragon Caller, Sonia), and a green version (Jade Dragon Caller, Sonia). Make sure you are looking at the right section for the one you pulled.

The least popular of the Sonia sisters, Green Sonia (AKA Gronia) gives 2.5x attack and recovery to dragons, and her active turns the board to nothing but green and dark orbs. While there are many dragons in this game, there are not very many that are particularly good, and many of the best are japan exclusive. As a result, beginning with Gronia will be a test of patience. Still, though, you can build perfectly serviceable and technically farmable Gronia teams once you pull through the slog of the early game with biweekly dragons and the occasional fruit or legendary dragon giveaway, and with subs like Avalon Drake or Dragon Shogun which you can get from the REM. Team up with other Green Sonia friends, as well as Avalon Drake friends if your team is all green.

Tsubaki

Tsubaki (GFE)

Leader skill gives 2.5x attack to all monsters when attacking with at least one fire and one light combo at the same time, and an additional 3x ATK to a specific attribute when matching exactly 5 orbs with at least one enhanced orb. Active skill creates 3 fire and 3 light orbs randomly on the board (not overlapping with existing fire and light orbs), plus 1 turn haste. Activating the secondary part of Tsubaki's leader skill (matching 5 orbs with one enhanced orb) will be difficult early on, since enhance orbs can only be generated with skills or awakenings, but 2.5x attack from the fire and light combos will be enough for the early game. Any fire attribute monsters can be used in your team when you are starting out, and fire has an especially good selection of easily obtained starter subs. Big Flamie and Samurai Goblin are both fire orb-changers and can be obtained in early dungeons. Also keep an eye out for Big Shynee, Mystic Flame Knight, and especially Titan, who is the top farmable fire orb-changer. Later on you will want to clear the Goddess Descended to get a Valkyrie, the primary light orb-changer. Tsubaki can team up with nearly any other fire attribute leader, with the best choices being Leilan, Urd, Ame no Uzume, or another Tsubaki. You can also try friend leaders using Horus and Set, but keep in mind their additional leader skill requirements.

Sun Dragon Caller, Kanna

Sun Dragon Caller, Kanna (GFE)

Leader skill gives 3.5x attack to god types monsters, along with 1.5x HP to dragon types. Active skill gives god and dragon type monsters an additional 2x attack for 1 turn, plus 1 turn haste. In most cases, you will ignore the HP boost part of Kanna's leader skill and focus on stacking light gods with light orb changes. Kanna can be a slow starter due to the fact that there aren't many gods available in the early game, and her best sub (Apocalypse) comes from the REM. Using a friend Kanna and making light prongs (exactly 4 light orbs matched) will allow you to make it out of the early game fairly quickly, but then you will be forced to gather and evolve some farmable subs, such as Valkyrie and Verche, which can be difficult for newer players. Kanna has 2 split ultimate evolution paths - one makes her a light leader, and the other a dark leader. As you progress, you will need to decide which evo you want to focus on, though you can always un-evolve her and switch her to the other one later. But the materials required for each evo are difficult to acquire, so this is not am immediate concern. The best friend leaders for Kanna are Athena, Valkyrie Rose, and Kanna herself.

Archangel Metatron

Archangel Metatron (GFE)

NOTE: There are 2 different versions of Metatron on this guide - a light version (Archangel Metatron) and a dark version (Dark Angel Metatron). Make sure you are looking at the right section for the one you pulled.

Leader skill gives 3.5x to healer-type monsters when above 80% HP. Active skill is a small heal to help turn the leader skill back on, plus it reduces binds by 3 turns. A 3.5x multiplier is relatively powerful, but it only works on a specific type of monster which usually has to be farmed at a fairly low drop rate. In the beginning, your Metatron will only buff herself, so make a monolight team at first with Thor or Apollo friends, then move to other Archangel Metatron, Divine Law Goddess, Valkyrie Rose, and Life Dragon, Zhuge Liang friends once you have a couple other healers to buff. You should also prioritize collecting the materials for Metatron's ultimate evolution, since this form adds a 1.5x HP buff and removes the leader skill HP requirement, making her much easier to use.

Dark Angel Metatron

Dark Angel Metatron (GFE)

NOTE: There are 2 different versions of Metatron on this guide - a light version (Archangel Metatron) and a dark version (Dark Angel Metatron). Make sure you are looking at the right section for the one you pulled.

Leader skill gives 4x attack to attacker type monsters when HP is below 80%. Active skill enhances all dark orbs on the board and provides 35% damage reduction for the next turn. The main strategy when using DA Metatron is to take a couple of hits and then steamroll everything in the dungeon. Starting with DA Metatron is difficult due to the lack of dark attacker cards available early on in the game. DA Metatron is also dependent on matching dark orbs, which means you will need dark orb-changers as soon as you can gather them. Once DA Metatron is fully evolved, it removes the attacker type restriction from her leader skill, and even adds a constant 1.35x HP and attack multiplier for dark cards, making her a much easier and more versatile leader. However, gathering the materials to evo her will take a long time for new players, making her a slow starter. As a leader she can put out ridiculous damage, but it will take awhile before you get to that point. Team up with any other DA Metatron leaders you can find. A Pandora friend is another viable option. One thing to keep in mind: If you decide not to keep DA Metatron as your starter, don't count on rolling another one ever again, as she is one of the rarest REM monsters.

Phantom God, Odin

Phantom God, Odin (GFE)

NOTE: There are 2 different versions of Odin on this guide - a red version (Phantom God, Odin) and a blue version (Odin, the War Deity). Make sure you are looking at the right section for the one you pulled. There's also a green Odin, which is not on this guide since he is a bad starter.

Leader skill gives 2.5x ATK to God monsters, and also to Fire monsters once evolved. While Phantom God, Odin (AKA Red Odin or Rodin) isn't ideal right off the bat, you can use friends with powerful God leaders to blow through the early dungeons until you can put together a resolve team to get the materials to evolve him. Once evolved, you can build a Monored team rather than having to roll for more gods, and then use Shiva or other Phantom God Odin friends. If, however, you throw a lot of Magic Stones at the REM, you will end up with a powerful 6.25x attack God-based team and have a leader with fantastic stats and lots of good awakenings. Early on, you can build a rainbow team and use Egyptian (Horus, Isis, Bastet) or Chinese (Suzaku, Seiryuu, Genbu, Byakko) friends so that your other subs' damage output can keep up with your Gods'. Shiva Dragon is also a very powerful option, though part of his leader skill only boosts gods. See this guide for advice on using combo-multiplier gods.

Odin, the War Deity

Odin, the War Deity (GFE)

NOTE: There are 2 different versions of Odin on this guide - a red version (Phantom God, Odin) and a blue version (Odin, the War Deity). Make sure you are looking at the right section for the one you pulled. There's also a green Odin, which is not on this guide since he is a bad starter.

Leader skill gives 2.5x ATK to God monsters, and also to Water monsters once evolved. While Odin, the War Deity (AKA Blue Odin or Blodin) isn't ideal right off the bat, you can use friends with powerful God leaders to blow through the early dungeons until you can put together a resolve team to get the materials to evolve him. Once evolved, you can build a monoblue team rather than having to roll for more gods, and then use Hermes, Idunn&Idunna, Blue Sonia, or other Awoken Deity Odin friends. If, however, you throw a lot of Magic Stones at the REM, you will end up with a powerful 6.25x attack God-based team and have a leader with fantastic stats and lots of good awakenings. Early on, you can build a rainbow team and use Egyptian (Horus, Isis, Bastet) or Chinese (Suzaku, Seiryuu, Genbu, Byakko) friends so that your other subs' damage output can keep up with your Gods'. See this guide for advice on using combo-multiplier gods.

Baldin

Baldin (GFE)

Leader skill gives 1.5x all stats to fire monsters and an additional 3x attack when matching fire and dark at the same time. Active skill reduces all received damage by 50% and gives 2x attack to machine and dragon type monster for 2 turns. When you are starting out, fill your team with Samurai Goblins - their active skill generates fire orbs you can use to keep your attacks going. Also ensure you have at least 1 dark monster in your team, otherwise the dark matches you make will not count toward Baldin's leader skill (once evolved, Baldin will cover this requirement himself with his dark sub-attribute). Going forward, keep an eye out for fire and dark orb changers, like Titan, Mystic Flame Knight, and Mystic Dark Knight. You will also want to work toward collecting the materials for one of Baldin's ultimate evolutions - the fire/dark version has better awakenings, while the straight fire version has a higher attack multiplier. Create whichever one you can collect the materials for first; you can always reverse it and change to the other version later, if you desire. Baldin's versatile leader skill means he can team up with almost any other fire leader - those with unconditional leader skills like Ares and Freyr work especially well early on, and other Baldin friends are equally good.

Balboa

Balboa (GFE)

Leader skill gives 2x attack and recovery to all wood monsters on your team, plus an additional 3x attack when matching wood and water orbs at the same time. Active skill reduces all received damage by 50% and turns enemy defense to 0 for 1 turn. Starting out, just fill your team with the Hobgoblins you will find in the early dungeons, as their orb reshuffle skill helps to keep you stocked with wood and water orbs. Also ensure you have at least 1 water monster in your team, otherwise the water matches you make will not count toward Balboa's leader skill (once evolved, Balboa will cover this requirement himself with his water sub-attribute). Going forward, keep an eye out for wood and water orb changers, like Mystic Stone Knight, Highlander, and Berserk. You will also want to work toward collecting the materials for one of Balboa's ultimate evolutions - the wood/water version has better awakenings, while the straight wood version has a higher attack multiplier. Create whichever one you can collect the materials for first; you can always reverse it and change to the other version later, if you desire. Balboa's versatile leader skill means he can team up with almost any other wood leader - those with unconditional leader skills like Awoken Artemis and Freyja work especially well early on, and other Balboa friends are equally good.

Fujin

Fujin (GFE)

Leader skill gives 3x attack to all Attacker-type monsters, plus an additional 2.5x and 25% damage defense when reaching 6 or more combos. Active skill voids enemy damage absorb for 1 turn, plus reduces cooldown of other skills by 1 turn (1 turn haste). Starting out, just fill your team with the Hobgoblins you will find in the early dungeons, since they are wood-attribute and Attacker-type, plus they have a useful active skill. You can mostly ignore the 6+ combo part of Fujin's leader skill at first, since this is very difficult for a new player to reach. You can also ignore her active skill, since damage absorbs don't come into the game until much later. Fujin isn't exactly the best leader for a new player, since her leader skill is very specific and difficult to fully activate, but she is actually a very rare monster and is highly sought after in the late game, when damage absorbs start coming into play. The 3x attack she provides by default is good enough to carry you through the start of the game, and you can lean on some strong friend leaders to pull you through more difficult content. Fujin works best with Sylvie and Liu Bei friends, but can also use almost any wood leader that is attacker-type, such as Awoken Artemis and Green Zhuge Liang.

Raijin

Raijin (GFE)

Raijin's leader skill gives 3x attack to Attacker-type cards, plus an additional 3.5x attack and 25% damage defense when attacking with all 5 color orbs at once. Active skill removes locked orbs and changes all orbs to 5 colors and hearts. Starting out with Raijin can be difficult, since it is nearly impossible for a new player to be expected to match all 5 orb types consistently. In the beginning, just focus on collecting a team of Attacker-type monsters and rely on the first part of her leader skill. You should have at least 1 of each color card on your team but, again, make sure they are also Attacker-type. The best way to get through the early game is to team up with a friend leader that is also Attacker-type; Reincarnated Horus, Vajrayaksa, and Vajrabhairava are the best options. But make sure that the friends you choose are using the specific evolution of each god that is Attacker-type; many gods (like Horus) have branching evolutions and they get different types in each one. Focus on activating your friend's leader skill each turn by matching as many combos and colors as you can - this combined with Raijin's base 3x multiplier to Attackers will be able to pull you through a good amount of content. You can use Raijin's skill to refresh the board when you need it; it's fine to ignore the part about removing locked orbs for now, since that doesn't become a game mechanic until much later on.

Napoleon

Napoleon

Napoleon gives 2.5x attack and 1.5x recovery to Dragon-type monsters, plus an additional 2.5x attack to corresponding attribute monsters when matching exactly 5 orbs with 1 enhanced orb included. Active skill randomly creates 5 fire orbs on the board and also decreases received damage by 35% for 3 turns. Starting out with Napoleon can be a test of patience, since there aren't many Dragon-type monster available until later in the game. You can fill your team with Samurai Goblins from the first few dungeons, and use their fire orb creating skill to keep your damage going. You should also try to collect 5 TAMADRAs and feed them to Napoleon ASAP - this will give you access to his enhanced fire orb awakenings, which will allow you to focus more on the second part of his leader skill, where you match 5 fire orbs with 1 enhanced orb included to get the 2.5x multiplier (technically this works for any color of orb, but you should focus on fire). You can team up with any friend leaders that have Dragon-typing, such as Baldin, Tsubaki, and Yamato Takeru, but make sure you understand their different leader skill requirements. Other Napoleon friends work well, but there may not be very many since he is a rare monster to pull.

Barbarossa

Barbarossa

Barbarossa gives 2.5x attack and 1.5x recovery to all Attacker-type cards, plus an additional 2x attack to all cards when matching 2 water combos, or 3x attack for 3 water combos. Active skill randomly creates 6 water orbs on the board, plus delays current enemy wave by 1 turn. Barbarossa is a bit of a difficult leader to use when starting out, since there are very few water-type Attacker monsters that are farmable. But you can still get through a good section of the early game with just Barbarossa himself and a team of any water-type cards you can find. At the very least, he will keep you going long enough to collect some magic stones to roll for a better late-game leader. You should prioritize finding some TAMADRAs and feeding 4 of them to Barbarossa, since this will give you access to his two-prong attack awakenings, which will make him hit much harder when you match exactly 4 water orbs at once. You should try to find friends that are running water-type leaders that are also attackers, such as Nut, Hermes, or Ryune. Other Barbarossa friends will work well too, but he is a pretty rare monster so there aren't very many people using him.

Robin Hood

Robin Hood

Robin Hood gives 3x attack and 1.5x recovery to Balanced-type cards, plus an additional attack multiplier after 6+ combos. Active skill randomly creates 6 wood orbs on the board, and also increases wood-attribute attack by 1.5x for three turns. Initially you can just ignore the 6+ combo part of his leader skill for awhile, since that is a difficult number to reach if you just started playing; just try to get as many combos as you can each turn and you should be fine. Starting out, just put any basic wood-type cards you can find in your team - Balanced-typing is common for wood monsters, so you shouldn't have too much trouble finding some of them in the first few dungeons. Eventually you can also find some good farmable wood orb changers like Mystic Stone Knight and Highlander, and as a bonus their evolved forms come with two-prong attack awakenings, like Robin Hood himself. You should also prioritize collecting some TAMADRAs and feeding 4 of them to Robin Hood, since this will give you access to his two-prong attack awakenings, which in turn causes Robin Hood to hit really hard when you match exactly 4 wood orbs together. Look for friends with Balanced-type wood leaders, like Bastet, Verdandi, and Artemis, but make sure they are the specific evolutions with Balanced-typing, since most leaders have multiple evo paths with different types for each. You can also look for other Robin Hood friends, but he is a pretty rare leader.

Oda Nobunaga

Oda Nobunaga

Nobunaga gives 3x attack and 1.5x recovery to Devil-type cards, plus an additional 3x attack when clearing at least 8 connected dark orbs. Active skill creates 6 dark orbs on the board from non-dark orbs, plus reduces bind status by 3 turns. Nobunaga is one of the strongest dark row leaders available in the game, since he comes with a built-in orb change and bind reduction skill. You will want to progress as far in the game as you can and start looking for devil-type monsters with dark rows, since there aren't many devils available early on (though keep an eye out for a Vampire, which is a good farmable devil with a fast orb-changing skill). You will also be looking for his ideal subs from the REM, such as Akechi Mitsuhide, Pandora, Lu Bu, and Zuoh. Nobunaga pairs well with almost any other dark row leader, including Awoken Pandora, Lu Bu, and other Nobunaga friends. Gremory friends can also work, but take note of her leader skill requirements.


Cross Leaders

The leaders in this tier incorporate the matching of crosses into their skill - this means you need to match 5 of the specified orb types in a plus(+) shape, ensuring that only those 5 orbs are erased in the match. These leaders play differently than any other leaders in the game, since they require you to arrange orbs in this very specific manner in order to activate their leader skill. Some of these leaders only require you to match heart orbs in a cross, and they usually give you some sort of damage reduction shield for doing so. Make sure you completely understand how your specific leader works, then practice making orb crosses as often as you can.

Acala

Acala

Acala's leader skill grants 1.5x all stats to wood monsters, plus 3x attack for each wood or fire match in a cross formation (a + shape), but also prevents skyfall matches. This probably sounds confusing if you're just starting out, but just know that Acala is an amazing leader and you are very lucky if you pulled her. Each cross you make gives you an additional 3x damage, and on an ideal board you can have a maximum of 3 crosses (2 wood and 1 fire, or vice versa), which means with double Acala leads you have a maximum attack multiplier of 1,640.25x, which will kill pretty much anything in the entire game. But when you are starting out, just concentrate on matching one cross at a time, ensuring that you are forming them correctly. You can put a couple of Samurai Goblins in your team at first; their active skill provides you with extra fire orbs when needed and they are readily available in early dungeons. Then keep an eye out for green orb changers like Mystic Stone Knight and Highlander. If you get lucky you will pull Acala's best sub, Verdandi, from the REM, although any wood orb creator you get would be useful. Acala works best with other Acala friends, but you can team up with almost any other wood leader if needed.

Sumire

Sumire (GFE)

Leader skill gives 4.5x attack to a specific attribute when matching exactly 5 connected orbs with at least one enhanced orb. It also reduces damage by half the next turn after matching heart orbs in a cross formation (a + shape). Active skill creates 3 water and 3 heart orbs randomly on the board (not overlapping with existing water and heart orbs), plus 1 turn haste. Sumire can be a difficult leader to use when starting out, since she is completely dependent on enhanced orbs, and these can only be produced by using skills to create them or having monsters with specific awakenings. As a result, you will be more dependent on your friend leader - you will need to find one that already has enhanced orb awakenings. You should also prioritize leveling your Sumire so you can evolve her, which will give you access to her own enhanced orb awakenings. You can use any water monsters on your team early in the game - Big Bubblie and Marine Goblin are easily obtained and provide you with survivability by creating heart orbs. Also keep an eye out for Mermaid and Mystic Ice Knight which are other useful orb-changers. Sumire can team up with any other water attribute leader, but you will want to prioritize those with enhanced orb awakenings. Another Sumire leader is the best choice, and you can also work with Karin. A fully-evo'd, fully-awoken Nut will give you an 80% chance of enhanced water orbs dropping just by herself, but you will need to reach at least 5 combos to activate her leader skill, as well. You might also consider Blue Sonia, but remember that she only boosts physical and dragon type monsters.

Kaede

Kaede (GFE)

Leader skill gives 3.5x attack to all cards when making two wood matches, and 4x ATK when making three wood matches. It also reduces damage by half the next turn after matching heart orbs in a cross formation (a + shape). Active skill creates 3 wood and 3 heart orbs randomly on the board (not overlapping with existing wood and heart orbs), plus 1 turn haste. Any wood attribute monsters can be used in your team when you are starting out, but your priority will be to clear the normal dungeons up to Two Heroes, where you can farm a Highlander (a wood orb-changer). Also keep an eye out for Mystic Stone Knight and Toytops, which create wood and heart orbs, respectively. Kaede becomes extremely powerful with her ultimate evo, where she gains triple two-prong attack awakenings. Kaede can team up with nearly any other wood attribute monster, though other Kaede friends work the best, as do Bastet, Sleeping Dragon, Zhuge Liang, Freyja, and Sylvie. You can also try a friend leader with Green Sonia, but only if all of your monsters are either dragon or balanced type.

Evil Duchess, Gremory

Evil Duchess, Gremory (GFE)

Gremory gives 2x attack to God, Devil, and Balanced type monsters on the turn a skill is used, and an additional 6x attack and 35% damage reduction when you match hearts in a cross formation (a + shape). Active skill creates 3 dark and 3 heart orbs randomly on the board (not overlapping with existing dark and heart orbs), plus clears 2 turns of bind status. Gremory is incredibly strong and has amazing survivability thanks to her damage shield, but can be slow starting out due to the lack of God and Devil-type monsters in the early game (and the difficulty of making a heart cross in addition to other combos). Your goal will be to progress far enough that you can farm some dark-attribute Devils with dark rows, since that is where a lot of Gremory's damage comes from. Keep an eye out for some useful farmable monsters, such as Pierdra and Mystic Dark Knight, which help create heart and dark orbs, respectively. You will also be looking for dark/heart makers from the REM, such as Pandora and Akechi Mitsuhide. Gremory works best with other Gremory leaders, but Awoken Pandora friends can work well too, though take note of the additional leader skill requirements.

Dantalion

Dantalion (GFE)

Leader skill gives 3.5x attack to all monsters when matching orbs in a cross formation (a + shape), and/or 3x attacked when matching 2 heart combos. Active skill randomly creates 3 fire orbs and 3 heart orbs on the board, plus reduces the cooldown of other skills by 1 turn (1 turn haste). Dantalion's leader skill might sound confusing if you just started playing, but it is a very powerful and versatile ability. In the beginning, just focus on making a single cross of fire orbs each turn (when you have at least 5 of them on the board). You should fill your team up with Samurai Goblins as soon as you can, since they drop in the early dungeons and can help you create more fire orbs to feed Dantalion's leader skill (they aren't perfect subs since they change away heart orbs, but they work fine for the beginning content). Also be on the lookout for Mystic Flame Knight and Titan, 2 more very useful fire orb creators. When you are just starting out, you can team up with friend leaders that provide unconditional attack boosts, like Ares, Freyr, and Urd. When you have a stronger team put together later on, you can team up with other Dantalion friends.

Paimon

Paimon (GFE)

Leader skill gives 3x attack to all monsters for matching light orbs in a cross formation (a + shape), and/or 3x attack and 35% damage reduction when matching heart orbs in a cross formation. Active skill randomly creates 3 light orbs and 3 heart orbs on the board, plus reduces the cooldown of other skills by 1 turn (1 turn haste). Paimon's leader skill might sound confusing at first, but it is a very powerful and versatile ability. In the beginning, just focus on making a single cross of light orbs or heart orbs at a time. Fill your team out with any light monsters you can find initially - Big Shynee is a good starting sub, since it can create heart orbs from unneeded dark orbs. Also be on the lookout for Mystic Light Knight, another useful orb changer. You can start out paring with friend leaders that have unconditional leader abilities, like Saria and Thor, then eventually move up to other Paimon friends.

Savant Leaders

These monsters have the most raw power of any leader in the game, but are extremely difficult to use and are not recommended for new players. Keep at your own risk.

Ra

Ra

Leader skill gives a 6x attack multiplier when attacking with all five colors of orbs (excluding heart orbs). Active skill hits all enemies for 7777 fixed damage (meaning it ignores defense). Ra is the embodiment of the Savant Leader, requiring a large amount of work for a large multiplier. Make a rainbow team and use Isis, Horus, and other combo leaders until you can activate Ra consistently, then join up with other Ra players. Ra is very difficult to activate, but your friend leader alone can get you through normal content until you learn to Ra. In the late-game you can evo Ra into his Awoken form, which reduces his leader skill to giving a 5x multiplier for all five orb colors, but adds an additional 2x multiplier on the turn a skill is used. This means that, if you activate a skill and then match all 5 colors, you get a 5*5*2*2=100x attack multiplier with double Ra leads. Eventually you can move to his Reincarnated evo, which increases his max multiplier all the way to 225x attack. It is generally recommended that you have at least one Kali to use as a sub if you are attempting to lead with Ra, since her active gives you a board that guarantees you can activate his leader skill. See this guide for advice on using combo-multiplier gods.

Incarnation of Kirin, Sakuya

Incarnation of Kirin, Sakuya

Leader skill gives a 5x attack multiplier when attacking with Fire, Wood, Water, and Light orbs. Active skill deals damage equal to 20% of the current enemy HP. Her active skill remains useful throughout the game, since it scales with enemy HP and so it shines against bosses. Sakuya is far less flexible than other combo leaders, but doesn't have much more power when starting out. Make sure to have at least one Fire, Wood, Water, and Light monster on your team to activate the bonus! Use Suzaku or Isis friends early on if you can't consistently activate Sakuya, then move up to Horus and Sakuya for 20x and 25x multipliers . In the late-game, you can evo Sakuya into her Awoken form, which increases damage from 6+ combos up to a maximum of 10 combos. This means that, if you match the needed 4 colors and then reach at least 10 combos, you get a 5*5*2*2=100x attack multiplier with double Sakuya leads. Also, her active skill is boosted to clear 3 turns of bind state, and Sakuya herself becomes bind-immune. This makes Sakuya a very strong leader, but also very difficult to consistently activate. See this guide for advice on using combo-multiplier gods.

Umisachi&Yamasachi

Umisachi&Yamasachi

Leader skill gives a 5x attack multiplier when attacking with Wood, Water, Dark, and Light orbs. Active skill changes Wood orbs to Water orbs and Heart orbs to Wood orbs. Umisachi&Yamasachi is far less flexible than most combo leaders, but doesn't have much more power. Make sure to have at least one Dark and Light monster on your team to activate the bonus - he covers Wood and Water on his own. Sadly, he doesn't synergize well with other Savant Leader friends, and Light and Dark orb changers tend to cannibalize each other. Use Seiryuu, Genbu, or Isis friends early on if you can't consistently activate Umisachi&Yamasachi, then move up to other Umisachi&Yamasachi friends for 25x. See this guide for advice on using combo-multiplier gods.

Okuninushi

Okuninushi

Leader skill gives you a 4x attack multiplier when you make 6 or more matches in a turn. Active skill delays enemies and gives a 1.5x multiplier to dark damage for one turn. Okuninushi has a fair amount of power, and a great active skill, but he's hard to use for new players, since 6 combos is actually a lot more than it seems. He has an ultimate evo that adds 1.35x recovery to dark attribute monsters, but is probably the least-used leader in Savant Leader tier (he is more frequently used as a sub). Build a rainbow team, and start off using Bastet, Isis, or Chinese (Suzaku, Seiryuu, Genbu, Byakko) god friends, eventually moving up to Horus, Umisachi&Yamasachi and other Okuninushi friends once you've got some practice. See this guide for advice on using combo-multiplier gods.

Osiris

Osiris

Leader skill gives 3.5x attack when reaching 6 combos, as well as 1.35x HP and RCV for wood monsters. 6 combos is right on the edge of "possible with every board" and "impossible without tons of practice/support" so he will take a while to get used to, but Osiris has a lot of potential as the leader of an incredibly tanky green prong team. Osiris functions best leading a team with fast, green orb changers like Mystic Stone Knight and his evolutions and Highlander and his evolutions. Get Osiris evolved ASAP so that you can get his time extend awakening, and team up with Bastet and eventually primarily other Osiris friends.

Hathor

Hathor

Leader Skill gives a 4.5x attack multiplier when using 5 out of the 6 kinds of orbs, as well as boosting Light monsters' HP and RCV by 1.35x. Active skill drains 25% of an enemy's HP. Hathor is the easiest color-based Savant Leader monster, but she can still be tricky to get a handle on when you are just starting out. In the early game you will mostly ignore the latter half of Hathor's leader skill, though if you get lucky and pull a Keeper of Gold from the PAL machine during a rare evo mat event he makes a fantastic early game sub, instead building a team with your strongest monsters of all color to make activating her leader skill possible. While you're getting the hang of her, pair with Isis and DQXQ friends, before transitioning to Ra and primarily other Hathor friends. Once you hit the late-game and light monsters with varied subtypes are plentiful, build a team of Light monsters with subtypes filling the other colors (Hathor herself will fill blue once evolved) to take full advantage of Hathor's leader skill.

Durga

Durga

Leader skill gives a 5x attack multiplier when attacking with Dark, Fire, Wood, and Water orbs. Active skill increases damage from gods by 1.5X for one turn in exchange for dropping HP to 1. Her active skill is somewhat harder to use than other 5X leaders but can be more powerful late game when your team will frequently consist of many gods. As with all 5X leaders, Durga's leader skill is powerful enough to carry a wide range of teams through the most difficult of content for those skilled enough to activate it consistently. Make sure to have at least one Fire, Wood, and Water monster on your team to activate the bonus! Once she is ultimate-evo'd, heart orbs count for her leader skill as well, making her the easiest Savant Leader to play. Use Isis friends early on if you can't consistently activate Durga, then move up to Horus and Durga for 20x and 25x multipliers late-game. See this guide for advice on using combo-multiplier gods.

Goddess of Secrets, Kali

Goddess of Secrets, Kali (GFE)

Light Kali's leader skill gives 5x attack to all monsters when you match water, fire, light and dark orbs. Make sure that all of these are in your team. Her active guarantees you 3 of every orb type but hearts, which is good for when the board leaves you without the ability to match one or two of your colors. When evolved, Kali herself covers red. Light Kali also gains a healer subtype upon evolution, and when combined with Valkyrie and Sandalphon, two of her best farmable subs, she gains an incredible amount of power. Has an ultimate evolution that gives her an additional 1.2x multiplier at 6 combos, bringing the total multiplier of a light Kali team to 36x. Team up with other Light Kali's, as well as Horus and Isis. See this guide for advice on using combo-multiplier gods. NOTE: While Goddess of Secrets, Kali may be a difficult leader to use initially, she is an amazing sub for rainbow teams, and as such is highly desirable. Consider keeping her and rolling for an easier leader in the future.

Goddess of Power, Kali

Goddess of Power, Kali (GFE)

Dark Kali's leader skill gives 6x attack to all monsters when you match fire, water, dark, wood and heart orbs. Make sure you have a fire, water and wood monster in your team somewhere! Dark Kali's active skill guarantees you a board with three of each sort of orb, guaranteeing you the ability to activate her skill. When evolved, Kali herself covers the fire portion of her leader skill. The Dark mystic knight turns light orbs to dark, and is a perfect supplement for a Dark Kali team. Team up with other Dark Kali and Durga friends, as well as Horus and Isis. See this guide for advice on using combo-multiplier gods. NOTE: While Goddess of Power, Kali may be a difficult leader to use initially, she is the absolute best sub for any rainbow team (and one of the rarest REM monsters), and as such is highly desirable. Consider keeping her and rolling for an easier leader in the future.

Sherias Roots

Sherias Roots (GFE)

NOTE: This is the light-attribute dragon Sherias Roots, NOT the water-attribute dragon Sherias.

Sherias Roots' leader skill gives 2x attack when matching 4 types of orbs, 4.5x for 5 types of orbs, and 7x attack when matching all 6 types of orbs at once. It also gives a permanent 1.5x attack and recovery to dragon-type cards. Make sure you have a monster of each attribute in your team (Sherias Roots covers light himself, and will also cover dark once evolved). While there are many dragons in this game, there are not very many that are particularly good, so you can ignore the dragon-boosting part of the leader skill initially and just add the strongest monsters you have into your team. When you get further into the mid- and late-game sections, there will be several farmable dragons that act as good subs for an all-dragon team. There are also many REM monsters that have a dragon sub-type when evolved, so make sure you look up the evo'd forms of anything you pull from the machine. Sherias Roots can team up with almost any other combo leader in the game, such as Isis, Horus, Durga, or Sakuya. But generally other Sherias Roots friends will work best.

White Beast Demon, Ilm

White Beast Demon, Ilm (GFE)

Ilm gives you 3x attack when you match two sets of light or fire orbs and one set of the other, and 6x attack when you match two sets of both. His active skill turns every orb on the board into a light or a fire orb, virtually guaranteeing that you can get the most out of his leader skill. Nevertheless, it is extremely difficult to even consistently meet his 3x condition without a team full of good orb changers, but he is powerful enough and his active is strong enough that if you are willing to stick with him and learn to aggressively clear the board he can be incredibly powerful. He teams well with other Ilm leaders, obviously, and if you can find friends with Superman then they can help to pull you through the early game as you learn to use him.

Black Beast Demon, Zuoh

Black Beast Demon, Zuoh (GFE)

Zuoh gives you 3x attack when you match two sets of either dark or wood orbs and one set of the other, and 6x attack when you match two sets of both. His active skill turns every orb on the board into a dark, wood, and fire orb, making it very likely that he can activate his 6x. Nevertheless, it is extremely difficult to even consistently meet his 3x condition without a team full of good orb changers, but he is powerful enough and his active is strong enough that if you are willing to stick with him and learn to aggressively clear the board he can be incredibly powerful. He teams well with other Zuoh friends, and a Romia friend can be a big help if you can manage to find one.